Basic Math for Game Development with Unity 3D – Apress (2024)
English | eBook | Size: 22.06 MB
Embark on a journey to master the fundamental mathematical concepts crucial for modern game development with Unity 3D. Using custom examples crafted in Unity, this book provides an immersive learning experience, bridging the gap between theoretical math and its practical application in video games. Starting with an introduction to the 3D Cartesian Coordinate system, it progressively unveils the intricacies of vectors, dot and cross products, quaternions, and vector decomposition. Each mathematical principle is not only taught theoretically but also demonstrated through Unity-based implementations. Additionally, real-world game functionality such as collision detection, motion simulation, and surface reflections is explored, showcasing the direct application of these concepts. Completing this book will equip you with a deep understanding of core mathematical foundations and their implementation in creating engaging and interactive gameplay.
What You’ll Learn
Comprehend points, vectors, and their significance in game development.
Implement autonomous behaviors including object targeting, following, and evasion.
Utilize mathematical principles for ray casting, collision detection, and motion control in games.
Who This Book Is For
Ideal for game enthusiasts, hobbyists, and anyone keen on understanding the mathematical underpinnings of game development with Unity 3D. Whether you’re seeking a solid mathematical foundation or a modern refresher with practical examples, this book is your gateway to developing interactive and captivating games.
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