Udemy – Maya for Beginners – Complete 3D Animation Masterclass

Udemy – Maya for Beginners – Complete 3D Animation Masterclass
English | Tutorial | Size: 9.4GB

Comprehensive Foundational Guide: Fundamental Body Mechanics, Autodesk, Unreal Engine, Unity, Game Development & Design

What you’ll learn
Animating with keyframes using Autodesk Maya
Learn from an accredited university instructor with nearly a decade of experience teaching and working in the industry
Getting started with Maya and understanding the interface
Complete fundamentals of animation principles
Understanding the importance of the bouncing ball with weight
Fundamentals of motion capture and how to edit motion data
Learn industry game standard animations: Walk, Run, Jump, Idle, and more
Export your animations for game engines such as Unreal and Unity
How to create industry standard animations for demo reels to apply for jobs
Learn hotkeys and best practices to succeed with Maya based on industry experience

Welcome, and thanks for choosing Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!!

In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.

Over 14 hours of Animation instruction

This course is updated frequently with new lessons, industry workflows, and resources!

Nov 2022 – NEW! How God of War and other AAA studios utilize Autodesk Maya

Oct 2022 – NEW! How to use Epic Art Tools with new Unreal 5 Mannequins

Aug 2022 – NEW! How to fix the most common run cycle mistakes

Jun 2022 – NEW! IK/FK Settings and Options best practices

April 2022 – NEW! How to combine multiple animations in the timeline to create one animation master file

Mar 2022 – NEW! How to fix the most common walk cycle mistakes

Jun 2021 – NEW! Unreal Engine & Autodesk Maya Retarget Process with Paragon/Unreal Marketplace Assets

We will cover the following core skill sets:

Getting started with Maya and understanding the animation process

Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations

Strong Fundamentals of Animation Body Mechanics

Process of using IK/FK controllers and best practices of Unreal Engine’s A.R.T. tools for Autodesk Maya

Unreal Engine’s A.R.T. rigging tools for Autodesk Maya

Understanding hotkeys to animate quickly

Animating with keyframes

Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics

Animating a production ready Idle, Run, Walk, Jump quickly and efficiently

Fundamentals of motion capture and how to edit motion data

Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export

Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel

Includes all the rigs necessary to learn while following along

***NOTE Course does NOT include custom character mesh. This course includes ART tools V1 zip which will include mannequin mesh/rig which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice (you can follow all of the animation concepts and apply them to any character rig you choose not just the Unreal Mannequin rigs), for ANY character regardless of software or rig limitations. ART tools requires Python 2 Support. Maya 2022 for Mac OS (Pc/Linux Maya 2022 both currently support Python 2) currently only supports Python 3; the Art tools will require Python 2 which is currently only supported in Maya 2020 on Mac OS.

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