CG Circuit – Applied Houdini – Volumes III

CG Circuit – Applied Houdini – Volumes III
English | Size: 729.8MB
Category: Tutorial

Course Description
Here it is, Applied Houdini Volumes III v2 – Rendering and Sparse Simulation! In this lesson, we’re going to talk about how to make a detailed, colorful, and fast smoke simulation by taking advantage of the Sparse Pyro solver. We’ll start by sourcing our smoke with a particle simulation, and see just how the Sparse solver works to help us achieve high resolution results faster. We’ll go over the most common types of lights and how they work with volumes, which we can then control further with material settings. We’ll also cover a lot of universal volume rendering concepts, and how we can apply them to Mantra to both iterate faster interactively, while also making effecient high quality renders. Finally, these images will be manipulated post-render with Houdini’s own compositing tools, to make our final images. Run better sims and understand more deeply how volumes are shaded and rendered today with Applied Houdini!

Artstation – Introduction to Houdini – Generating Terrain

Artstation – Introduction to Houdini – Generating Terrain
English | Size: 520.5MB
Category: Tutorial

In this course, Kem Yaralioglu covers the fundamental nodes used for terrain creation inside Houdini. This course is a brief overview of all of the common nodes that are used frequently to create landscapes. This class covers how to use the nodes together on your way to learning how to create a production level landscape.

CG Circuit – Houdini Tree Rig With Vellum Leaves

CG Circuit – Houdini Tree Rig With Vellum Leaves
English | Size: 444.6MB
Category: Tutorial

A very basic and easy way to simulate a tree what is made in speedtree. The tutorial contains how to prepare the tree for the simulation, how to build and add a custom wind force, and how to turn the leaves into vellum.

CGCircuit – Applied Houdini – Particles VI

CGCircuit – Applied Houdini – Particles VI
English | Size: 5.8GB
Category: Tutorial

Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we’ll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet!

Udemy – Direct Modeling in Houdini a Beginners Training Course Bookware

Udemy – Direct Modeling in Houdini a Beginners Training Course Bookware-SOFTiMAGE
English | Size: 1.16 GB
Category: Tutorial

This video based Houdini 17 direct modeling course teaches you the basic tools you will need to create 3D models in this software.
my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.