Build a Metroidvania in Godot! | Udemy


Build a Metroidvania in Godot! | Udemy [Update 04/2026]
English | Size: 3.11 GB
Genre: eLearning

Learn how to use the Godot game engine to build a complete Metroidvania

What you’ll learn
Learn how to use the Godot game engine to build games.
Practice scripting in GDScript while applying Object Oriented Programming design principles.
Design and build a Metroidvania game by giving the player unlockable abilities which expand their exploration options.
Break down a complex project into individual components that are easier to tackle one at a time.

Stop dreaming about building your own Metroidvania. The thought of building an interconnected world filled with unlockable abilities may seem daunting, but in this course, you will learn how to take things 1 step a time. This course teaches you to build a complete Metroidvania in Godot version 4.6 using GDScript. By the end, you will have a fully playable 2D platforming game complete with exploration, combat, save points, and unlockable abilities.

Please note that this course is still in development. Here’s what we have ready for you to get started right now:

Section 0: How to Use Godot
Section 1: Building a 2D Platforming Character
Section 2: Character Sprites & Animation
Section 3: Drawing Environments & Camera Movement
Section 4: Exploring Rooms & Drawing Maps

These sections will be added in the coming months as the video lessons are completed:
May 18th – Section 5: Heads Up Display & Save File Management
June 15th – Section 6: Metroidvania Abilities
July 13th – Section 7: Enemies & Combat
August 10th – Section 8: Boss Encounter & Progression

Enroll now and you will be notified as each new section is published.

This course is for students of all skill levels.
If you’re a beginner, it is recommended that you follow along with the course exactly as it is shown. Every line of code will be typed on screen and every step of the process demonstrated.
For intermediate students, you may want to try using other assets, or adapting some of the game’s mechanics to put your own twist on what is provided.
Advanced students should be able to use their own assets to design, and build their own Metroidvania game using this project a template for overall structure and inspiration.

Who this course is for:
Students who want to learn how to develop a complete game from scratch.
Game developers who are new to the Godot game engine and want to be more familiar with the workflow.
Experienced game developers who are interested in learning the design challenges of building a Metroidvania.

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rapidgator.net/file/d5ee2bb5cfa20cb42186ddd857921eb3/BuildaMetroidvaniainGodot.part3.rar.html
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