Yiihuu – Film and Game Model 3D Scanning Modeling Technology Learning Manual-FACS Portrait

Yiihuu – Film and Game Model 3D Scanning Modeling Technology Learning Manual-FACS Portrait
English | Size: 2.5GB
Category: Tutorial


This is a set of 3D facial expression capture and binding teaching. Through a case of reconstructing scanned data from an avatar model, you will learn the advanced FACS facial behavior coding system and apply the technology to static models, dynamic CG character performance, etc.;
The tutorial is dedicated by Jeffrey Ian Wilson, a senior special effects engineer and modeling expert with 25 years of work experience, focusing on technical practicability and optimization of the production process
The case used in the tutorial is the game assets purchased by Ten24. For those who need 3D scanning and modeling, please watch the “Props” and “Scene” of this series. The course first explains the concept of FACS technology for you, and then reconstructs the data through the avatar model And a series of expression captures, and finally a complete head model and a series of expression data that can be directly used in game projects.

In AAA games and large-scale film and television projects, a large number of buildings, scenes, props and even role models are required, relying on the traditional modeling process to produce a long production cycle, time-consuming and labor-intensive;
How to improve efficiency, reduce costs, and optimize work processes?
A new international model trend-3D scanning modeling technology, is bringing revolutionary changes to the model making of games and film projects!

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