English | Size: 797.28 MB
Genre: eLearning
Unity Reflect allows for easy movement of assets between Autodesk Revit and the Unity Game engine, making changes and other critical tasks such as design analysis and metadata processing easier to accomplish by creating a real-time link between the two applications. Join instructor Logan Smith as he shares example use cases in Unity and Reflect and explore how to interact with Revit data in real time.
Topics include:
Using Reflect with off the shelf apps
Setting up Revit to work with Reflect
Reflect as a Unity import pipeline
Setting up Unity to accept Reflect
Unity as a design and collaboration tool via Reflect
Setting up multiuser Unity project
Live changes in design review session
Script analysis tools to process metadata
Reporting data generated in meetings
Reflect built into runtime applications
Saving imports and connections for future sessions
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