Udemy – Unreal Generalist: Practical Materials & Effects

Udemy – Unreal Generalist: Practical Materials & Effects
English | Tutorial | Size: 16.78 GB


Craft Stunning Materials: Holograms, Fire FX, Chameleon Shaders & Beyond

In this course, we’ll start by building a clean, simple base material with essential controls for Base Color, Roughness, AO, Metallic, and Normal adjustments.

From there, we level up – adding detail normals, object radius-based tiling, custom tiling parameters, and a texture variation function to push visual quality even further.

Next, we dive into 2-way material blending, exploring multiple blending techniques. That sets us up to create a DFAO shader featuring various blending types, including Z-up masking for terrain and props.

We’ll then repurpose our existing material functions to create a stacked layer material – showing you how to reuse your tools efficiently across different material types while keeping everything organized and scalable.

You’ll also build a glass condensation shader, complete with fogging, refraction, water droplets, and running water – featuring a dynamic 4-way masking system, reusable in other FX and perfect for cinematics and high-fidelity projects.

We’ll cover Parallax Occlusion Mapping, then tackle auto terrain materials using slope masks and edge noise to drive natural transitions for large environments.

From there, it’s VFX time: advanced flipbook setups, Niagara integration, Embergen basics, and VDB workflows – everything you need to craft cinematic real-time effects.

You’ll reuse flipbooks to create atmospheric burnup and wind resistance effects, develop a chameleon shader that blends characters into surfaces, and construct a dynamic multi-layered hologram.

And finally? We bring it all together in the toxic river – a complex effect combining everything we’ve learned into one stunning showcase.

This course is built for generalists who want to work smarter, not harder – and leave with a flexible toolkit ready for production.

Let’s build.

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