Udemy – Create a Cyberpunk Street in Unreal Engine 5 by JSFILMZ Entertainment

Udemy – Create a Cyberpunk Street in Unreal Engine 5 by JSFILMZ Entertainment
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Unreal Engine 5 Beginner Friendly
Now just a disclaimer if you want to use the same exact buildings i used in this course you are going to have to buy two cyberpunk kitbash3d assets but you can also use other free assets from the epic marketplace if you would like. Its totally up to you.

​HARDWARE I USED FOR THIS COURSE:

Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz 3.79 GHz

RTX 3060

16GB RAM

1 TB SSD

Windows OS

HARDWARE REQUIREMENTS:

12-Core CPU @ 3.4 GHz

64 GB RAM

GeForce RTX 2080 and up

Atleast 8GB of VRAM

We will be using the free City Sample from the Epic Marketplace in this course so you will need to be able to run and open that project.

So you wanna impress your hot neighbor but you dont know how? Lucky for you today i released my how to make a cyberpunk street in unreal engine 5 for beginners. For the price of 2 gallons of gas and 2 hours of your time you will go from not knowing about unreal engine to creating this an amazing cyberpunk street environment…

Ive said this last year and I will say it again and again. Unreal Engine 5 is the future so you better get on it your gonna left behind. For my loyal supporters who will purchase this course, thank you. and for you people who wont, i hope your graphics card catch on fire.

Table of contents:

Part 1

Installing Unreal Engine 5

Creating project with City Sample Demo (free from Epic Marketplace)

Purchasing two Cyberpunk assets from Kitbash3d WILL HAVE TO PURCHASE SEPARATELY IF YOU WANT YOUR FINAL PROJECT TO LOOK LIKE MINE) kitbash3d

Merging Kitbash3d assets with City Sample Demo project

Creating new blank level

Quick viewport controls overview

Part 2

Placing cyberpunk buildings and props into the level

Walking around the level for the first time using Third Person Template from City Sample Demo

Creating road using new Modeling plugin built in UE5

Adding vehicles from sample as size reference

Quixel megascan

Downloading free Quixel Megascan Assets

Creating blend materials using Quixel Bridge for the Road

Part 3

Enabling Lumen

Enabling Virtual Shadow map

Deleting all default lights from the scene to start from scratch

Create post process volume for the level

Setting base exposure

Adding street props

Part 4

Creating lights for base exposure

Creating more lights in the scene

Finessing the road

Part 5

Populating the scene with crowd ai from the city sample demo

Populating the scene with vehicles from the city sample demo

Adding more crowd

add more props

Part 6

Downloading free high quality characters from the epic marketplace

Getting rid of the nasty texture streaming error

Enabling and creating cloth physics

Checking out the scene statistics by the number

Part 7

Creating movie sequence

Creating camera

Animating and keyframing camera

Enabling Movie Render Queue

Movie Render queue settings

Movie Render queue console variables

Saving Movie Render queue presets

Rendering the sequence

Checking out the rendered sequence in NLE

Thank you!

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