Udemy – 3D Logo Creation Fundamentals and Beyond In Blender by Anmol Krishna
English | Tutorial | Size: 1.9GB
Modeling 3D Icon, Mushrooms, And Christmas Tree By Using Modifiers And Setting Up The Lights And Camera From Scratch.
In a course on 3D Logo Creation in Blender, students can expect to learn the following:
Different properties like Overlays settings, wireframe, random color, Eevee, Cycles, Cycle engines, CPU, and GPU system settings are also covered like how you set up our CPU and GPU for optimum performance.
Therefore, what precisely we are going to cover:
– Modeling 3D Icon.
– Modeling mushrooms and Trees.
– Materials and Lights.
– Final Render.
Introduction to Blender: Students will learn the basics of Blender’s interface, how to navigate in 3D space, and how to use Blender’s tools to create 3D models.
Logo Design Principles: Students will learn the principles of logo design, including color theory, typography, and composition.
Modeling Techniques: Students will learn how to use Blender’s modeling tools to create the 3D geometry of their logo design.
Materials and Textures: Students will learn how to add materials and textures to their 3D models, and how to use Blender’s built-in shaders to create realistic surfaces.
Lighting and Rendering: Students will learn how to set up lights in a 3D scene to create a specific mood or atmosphere, and how to render their 3D models to create high-quality images and animations.
Animation and Exporting: Students will learn how to create simple animations using Blender’s keyframe animation tools, and how to export their 3D models and animations for use in other applications.
Overall, this course will provide students with a solid foundation in 3D modeling and design principles, as well as the practical skills necessary to create high-quality 3D logos using Blender.
What you’ll learn
Fundamentals To Modeling and Beyond.
Modeling With Proper Retopoolgy and Mesh Flow.
How To Create And Deform The Desired Shapes.
Using Various Modifiers To Obtain The Desired Shape That Matches The Most With The Reference Image.
Creating A 3D Logo From Scratch.
Modeling Mushroom And Christmas Tree From Scratch.
How To Set Up The Lights With The Right Angle Which Will Showcase The Primary Object More Engaging.
Setting Up The Camera And Various Properties Of The Camera Like Focal Length And Depth Of Field.
Render Settings- Video, Audio, Resolution, Aspect Ratio, Quality, Sample Rate, And More.
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