Skillshare – Blender 2.83 Interior Design Beginners Course

Skillshare – Blender 2.83 Interior Design Beginners Course-XCODE
English | Size: 1.24 GB
Category: Tutorial


In this course we ll begin by downloading and installing blender then we ll set up a project structure for the interior design after that we ll explore the basics of blender and get familiar with tools we ll be using in this course. Next we ll model entire interior design including furniture, curtains and more after that we ll set up lighting and materials and finally render photorealistic images out of blender and as a bonus content we ll cover some tips about UV Mapping and where to get resources for your projects

Lynda – Learning 3ds Max 2021

Lynda – Learning 3ds Max 2021
English | Size: 787.9MB
Category: Tutorial


I am of the belief that Aaron F. Ross just recycles his old training videos to adapt to the latest version of Max. Much of this training uses old footage from Max 2020 and Max 2019. If fact, although the project differs, the training content seems to follow the exact same outline as the 3ds Max 2021 Essential Training video series here

Dynamic Figure Drawing – Volume 1, 2 e 3

Dynamic Figure Drawing – Volume 1, 2 e 3
English | Size: 6.34 GB
Category: Tutorial


In this title, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions. David brings it all together to draw a series of completed heads, from basic male and female heads to heroic examples. Lastly, he covers lighting on a simplified head shape to help you understand the rules governing placement of dark and light shapes. He includes a wide range of tips andtricks for making your faces, heads and hair more life-like and convincing without the need to rely upon reference material.

Digital Tutors – Detailing Next-Gen Characters in ZBrush

Digital Tutors – Detailing Next-Gen Characters in ZBrush
English | Size: 1.70 GB
Category: Tutorial


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games. Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; and Applying Normal Maps in Maya. Software required: ZBrush 3.1, Maya 2008.