Gumroad – Castle – Photobashing and Matte Painting Techniques with Jose Vega

Gumroad – Castle – Photobashing and Matte Painting Techniques with Jose Vega
English | Size: 1.8GB
Category: Tutorial


Over 1.5 hours of video content. I explained some of my thought process when building a scene in 3D using a kitbash as well as the Photoshop process and techniques to create the final image.

Udemy – How to Create Retro 3D Graphics with Blender and Gimp

Udemy – How to Create Retro 3D Graphics with Blender and Gimp
English | Size: 1.3GB
Category: Tutorial


Recapture the nostalgia of the Quake and Playstation era
Learn how to use free tools like Blender, Gimp, and Krita to model, texture, and animate 3d graphics in the style of retro 3d consoles and games like the Playstation 1 and Quake. You will also learn how to find free textures online for your models. This course is designed for beginners to 3d graphics.

Rig Anything With Rigify – Early Bird

Rig Anything With Rigify – Early Bird
English | Size: 1.6GB
Category: Tutorial


This is an “early bird” offer. If you buy now you’ll get instant access to the module 1 and 2 of this video course about Rigify. One more module will be yours as soon as I finished it. (see Update History at page bottom)

Current Bioactive Compounds

Current Bioactive Compounds
English | Size:
Category: Tutorial


The journal aims to provide full-length/mini review articles as well as research papers on new bioactive compounds with proven activities in various biological screenings and pharmacological models with a special emphasis on stereoeselective synthesis. The aim is to provide a valuable information source of bioactive compounds synthesized or isolated, which can be used for further development of pharmaceuticals by industry and academia.

Lynda – Unreal: AR Visualization 02 Basic Interactivity

Lynda – Unreal: AR Visualization 02 Basic Interactivity
English | Size: 1.3GB
Category: Tutorial


Explore Unreal Engine and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the second in a three-part series, instructor Emmanuel Henri continues the project, adding more advanced functionality and interactivity to the AR game. Learn how to add 3D objects to a scene and use hit testing to track whether a user touches real-world or in-game objects. Plus, learn how to deploy your scene to Android and iOS to share it with the world.