Game Institute Unity 4

Game Institute Unity 4-JGTiSO
English | Size: 2.89 GB
Category: Tutorial

Game Institute provides training in the field of video game design and development for learners of all experience levels We teach the most important skills
necessary for anyone interested in creating art or writing code for games The company was founded by a team of artists, programmers, and teachers from the US and UK in 2001. We’ve trained thousands of designers and developers from all around the world since then many of whom have gone on to industry jobs

Lynda – UX Insights Weekly UPDATE 20200304

Lynda – UX Insights Weekly UPDATE 20200304-APoLLo
English | Size: 1.01 GB
Category: Tutorial

Do you need to deepen your understanding of user experience (UX) design for a new job or project? In this weekly series, instructor Chris Nodder digs into a variety of UX techniques and tools. Chris breaks down key practices such as card sorts, wireframes, usability testing, and desirability studies. He also explores specialized research techniques that can help you glean even more powerful insights into what your users want and need. In each self-contained video, he shares practical examples that help you grasp how these techniques work in the real world. Tune in each week to explore practices that can help you solve problems and create products that delight users.

Udemy – Unreal Engine Blueprint Developer – Learn Visual Scripting

Udemy – Unreal Engine Blueprint Developer – Learn Visual Scripting
English | Size: 2.4GB
Category: Tutorial

Unreal Engine Blueprint Developer: Learn Visual Scripting
Created in collaboration with Epic Games. Code your first game in 100 minutes with purely visual scripting.

Artstation – Creating Materials in Unreal Engine

Artstation – Creating Materials in Unreal Engine
English | Size: 678.2MB
Category: Tutorial

Part 1 – Introduction to the UE4 Material Editor
www.artstation.com/learning/courses/kLJ/introduction-to-the-ue4-material-editor
Course Description
Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this first part of a five-part series, Kem covers all of the necessary knowledge required to navigate and work with the UE4 Material Editor.

Lynda – Unity Revit Reflect Workflow

Lynda – Unity Revit Reflect Workflow BOOKWARE-SOFTiMAGE
English | Size: 797.28 MB
Category: Tutorial

Unity Reflect allows for easy movement of assets between Autodesk Revit and the Unity Game engine, making changes and other critical tasks such as design analysis and metadata processing easier to accomplish by creating a real-time link between the two applications. Join instructor Logan Smith as he shares example use cases in Unity and Reflect and explore how to interact with Revit data in real time.