Artstation – Creating Materials in Unreal Engine

Artstation – Creating Materials in Unreal Engine
English | Size: 678.2MB
Category: Tutorial

Part 1 – Introduction to the UE4 Material Editor
www.artstation.com/learning/courses/kLJ/introduction-to-the-ue4-material-editor
Course Description
Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this first part of a five-part series, Kem covers all of the necessary knowledge required to navigate and work with the UE4 Material Editor.

Lynda – Unity Revit Reflect Workflow

Lynda – Unity Revit Reflect Workflow BOOKWARE-SOFTiMAGE
English | Size: 797.28 MB
Category: Tutorial

Unity Reflect allows for easy movement of assets between Autodesk Revit and the Unity Game engine, making changes and other critical tasks such as design analysis and metadata processing easier to accomplish by creating a real-time link between the two applications. Join instructor Logan Smith as he shares example use cases in Unity and Reflect and explore how to interact with Revit data in real time.