
English | Size: 14.77 GB
Genre: eLearning
Master Unreal Engine 5 Game Development with C++ and Build Advanced AI Systems Using Behavior Trees and C++ Classes
What you’ll learn
Build a strong foundation in C++ programming, progressing to advanced concepts for use in Unreal Engine 5.
Understand how to integrate C++ with Unreal Engine 5 to create powerful gameplay systems.
Build complete game mechanics using C++, including movement, shooting, health, and damage systems.
Master object-oriented programming concepts like classes, inheritance, polymorphism, and virtual functions.
Use Actor, Pawn, and Character classes effectively within Unreal Engine to create dynamic characters.
Create and control intelligent enemies using AI Controllers, Behavior Trees, and Blackboards.
Design and develop a complete shooter game using Unreal Engine 5 and C++.
Full AI control people
AI control cars
Create vehicle AI systems that allow cars to drive, take damage, and explode dynamically.
Car driving
Car damage effect, exploding and spawning old damaged car after shooting the car
Strong AI police system
Creating final project
Implement advanced AI features such as line of sight, shooting decisions, and damage responses.
Learn to use Navigation Mesh and pathfinding systems to control AI movement.
Work with animation blueprints, blend spaces, and state machines to create realistic character movement.
Use C++ to spawn actors, control components, and manage game logic.
Build interactive UI elements like health bars, HUDs, and game over screens using widgets.
Game HUD, Health bar, Loser screen widget, field of view of camera and enemy health bar
Develop and polish a complete game project that includes AI enemies, player mechanics, sound, and effects.
Gain the confidence to build your own AI-driven games using C++ and Unreal Engine 5 from scratch.
This is your complete, all-in-one course for learning AI game development with Unreal Engine 5 and C++ — starting from the very basics and progressing all the way to advanced systems. Whether you’re a beginner with no prior experience or an intermediate developer looking to go deeper, this course is designed to equip you with both foundational knowledge and practical game development skills.
– Why This Course?
C++ is one of the most powerful programming languages in the world, used in systems, games, and high-performance applications. Unreal Engine 5 is the industry-standard engine behind Fortnite, Borderlands 3, Star Wars Jedi: Fallen Order, and many more. Combining the power of C++ with UE5 gives you unmatched control, speed, and performance in your games — and in this course, you’ll learn how to do exactly that.
We’ll start with C++ from scratch, then dive into Unreal Engine 5 basics, and finally go deep into AI programming, game mechanics, and game systems.
– What You’ll Learn
Section 1: C++ Programming for Game Developers
- Writing your first C++ program
- Understanding compilation, errors, and debugging
- Variables, constants, arrays, expressions, and statements
- Conditional logic: if-else, switch, loops
- Functions and recursion
- Memory management: pointers, smart pointers, references
- Object-Oriented Programming: classes, inheritance, polymorphism
- Virtual functions and VTables
- Enumerations, structs, namespaces
- Static vs dynamic casting
- Advanced memory handling and hazards
- Bonus: Build a “Secret Maker” program using pure C++
Section 2: Unreal Engine 5 Essentials
- Installing Unreal Engine 5
- Navigating the UE5 interface
- Viewport settings, transformation tools, and camera controls
- Materials, textures, lighting, and Lumen
- Creating landscapes and applying Megascans assets
- Using the Foliage System to bring your world to life
Section 3: C++ with Unreal Engine 5 – Build a Simple Car Game
- Creating C++ classes in UE5
- Actor vs Pawn vs Character classes
- Working with Actor Components
- Forward declarations and UPROPERTY
- Mesh, camera, and spring arm setup
- Enhanced Input System
- Logging with UE_LOG
- Movement and rotation using Delta Time, FVector, and FRotator
Section 4: Building a Game World
- Creating a complete game map
- Level design and optimization tips
Section 5: Creating a Shooter Game (with C++)
- Character setup and movement
- Animation Blueprints and Blend Spaces
- Spawning and attaching actors
- Implementing shooting mechanics with line tracing
- Taking and dealing damage with virtual functions
- Health, death, and animation triggers
Section 6: AI Programming in UE5 (with C++)
- AIController class and SetFocus
- Navigation Mesh (NavMesh)
- AI Movement using MoveToActor and LineOfSightTo
- Introduction to Behavior Trees
- BT Tasks, Decorators, and Blackboard
- Creating custom BTTaskNodes
- AI shooting and combat behavior
- Using FCollisionQueryParams
Section 7: Game Polish and UX
- GameMode and PlayerController setup
- Adding UI elements using Widgets
- Health bars and Game HUDs
- Custom game over screens
- FOV camera effects and state machines
Section 8: Advanced AI Systems
- Fully controllable AI humans with logic
- Smart AI vehicles with driving capabilities
- Car damage and explosion effects
- Spawning damaged vehicles
- Advanced enemy behavior with combat logic
Section 9: Finalizing the Game
- Final game structure and integration
- Sound effects and polish
- Performance tips
- Preparing for packaging
– Who Is This Course For?
- Aspiring game developers who want to master C++ in Unreal Engine 5
- Unreal Engine users who want to go deeper into programming and AI
- Students, hobbyists, and professionals looking to build powerful game systems
- Anyone interested in learning how AAA-quality games are built
– By the End of This Course, You Will:
- Be confident in using C++ to develop gameplay and AI systems in UE5
- Understand how to create both simple and advanced AI behaviors
- Build shooter mechanics, animation systems, damage systems, and full game maps
- Finish with a complete, polished AI-driven game project you can show in your portfolio
Who this course is for:
- Aspiring game developers who want to master C++ in Unreal Engine 5
- Unreal Engine users who want to go deeper into programming and AI
- Students, hobbyists, and professionals looking to build powerful game systems
- Anyone interested in learning how AAA-quality games are built

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