Linkedin – After Effects CC 2021 Essential Training VFX

Linkedin – After Effects CC 2021 Essential Training VFX
English | Size: 2.4GB
Category: Tutorial


Learn how to create stunning visual effects with one of the most widely-used and highly-regarded compositing applications on the market-Adobe After Effects CC. In this course, Alan Demafiles dives into the fundamentals you need to start creating mind-blowing visual effects (VFX) with After Effects.

Udemy – VFX Color Grading and Re-Lighting in Nuke – NK404 – project files only

Udemy – VFX Color Grading and Re-Lighting in Nuke – NK404 – project files only
English | Size: 1.9GB
Category: Tutorial


Learn a variety of advanced VFX Compositing and Color Grading Techniques in Nuke.
NK404! The fourth part in Alex’s Nuke series on Udemy, this time with a massive 8 hour course about advanced color grading and layering techniques. Take your VFX Compositing to the next level.

Udemy – VFX Compositing Elements Photorealistically in Nuke

Udemy – VFX Compositing Elements Photorealistically in Nuke
English | Size: 2.6GB
Category: Tutorial


Learn the tricks and techniques to push your VFX Compositing to the next level. Use elements and integrate them.
In this course, you will learn how to take your elements to the next level. I have used these SAME techniques in many of the feature film studios I have worked in around the globe. These techniques do not only apply to fire, and can be used for many effects.

Artstation – UE4 VFX Intro – Fire Image Sequence, partical and material Tutorial

Artstation – UE4 VFX Intro – Fire Image Sequence, partical and material Tutorial
English | Size: 4.3GB
Category: Tutorial


A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4’s material editor. Starting with creating an image sequence mesh set up in Maya and Zbrush. Then setting up master materials and particle systems in UE4 to render out a flip book sprite sheet particle effect . Another topic covered is creating procedural flames with a more simple panning texture, as well as a simple blowing cinder effect with GPU particles. Finishing by assembling it all together in one particle effect with flexible material instances for changing the look of the flames on the fly.