Skillshare – Intro to Surface Pattern Design Learn Adobe Illustrator

Skillshare – Intro to Surface Pattern Design Learn Adobe Illustrator
English | Size: 3.4GB
Category: Tutorial


About This Class
Did you know? You don’t have to be an ‘artist’ to create beautiful artwork! This course is designed for the person who dreams of creating their own repeating patterns. After spending years learning how to become a surface pattern designer on my own, I’ve become passionate about sharing my knowledge with others. For this course, I have compiled all the necessary skills and knowledge you need to begin designing!

Skillshare – Surface Pattern Design 2.0 Design a Collection Start a Career

Skillshare – Surface Pattern Design 2.0 Design a Collection Start a Career
English | Size: 722.1MB
Category: Tutorial


About This Class
This course is designed for the person who dreams of becoming a professional surface pattern designer. I’ll walk you step by step through the process of creating a pattern collection that is unique and engaging, and I’m sharing all of my industry secrets with you along the way! We’ll discuss what to include in your portfolio and how to begin contacting companies to start your career.

Cinema 4D and Redhisft Creating detailed surface without UV

Cinema 4D and Redhisft Creating detailed surface without UV
English | Size: 1.0GB
Category: Tutorial

In this class with 9 lessons showing simple technique that can help you add extra details without using modelling tools, only with textures (alpha, bump, emission). No plugin needed to complete this class (except Redshift Renderer)

Grant Warwick Mastering Hard Surface Modeling Lessons 1-12

Grant Warwick Mastering Hard Surface Modeling Lessons 1-12
English | Size: 8.19 GB
Category: Tutorial

Before I began my career as a lighting and shading artist I was an oldschool 3dsMax modeler working in the VFX industry. I released many free tutorials however I never had the time or confidence to produce something that takes an absolute beginner all the way through to being an advanced modeler. Following the success of Mastering V-Ray, Mastering Hard Surface is the next logical step and I look forward to once and for all revealing every tip, trick and workflow I used working in production on film, print and game-art covers.