Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby

Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby
English | Size: 7.4GB
Category: Tutorial


The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby – an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics – uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone.

Gnomon Workshop – Introduction to Substance Painter 2020

Gnomon Workshop – Introduction to Substance Painter 2020
English | Size: 7.6GB
Category: Tutorial


Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide – particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty Dog, Christophe Desse, takes you through the paces of learning Substance Painter by sharing his production-proven techniques and workflow and helps you fully understand the interface and terminology so that you can tackle your own 3D scenes and projects.

Gnomon Workshop – SUBTLE PERFORMANCE WORKFLOW VOL. 1

Gnomon Workshop – SUBTLE PERFORMANCE WORKFLOW VOL. 1
English | Size: 10.8GB
Category: Tutorial


Less is more in the world of realistic animation for film. Subtle character performance is a unique challenge in character animation for movies, requiring a light touch and an understanding of the psychology of a character as well as how that translates to their tics and mannerisms.