CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite

CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite
English | Size: 7.1GB
Category: 3D


This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff).
It is also a continuation of LAH102 from which the rendered elements are from.

CGCircuit – L-Systems & Instancing

CGCircuit – L-Systems & Instancing
English | Size: 6.7GB
Category: Tutorial


L-systems offer a great way of procedurally modeling geometry, and with these skills, you’ll be able to create a wide variety of complex objects. If you’ve ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. Unlike many other tutorials, this course aims to address the topic in an easy-to-follow, technical, and artistic way.

CGCircuit – Learn Python Inside Maya

CGCircuit – Learn Python Inside Maya
English | Size: 3.4GB
Category: Tutorial


Join ILM’s Geordie Martinez in this 8 week journey inside Python.
Every week you will get access to 3+ hours of video content as well as example scripts, cheat sheets and UIs built in Designer for use in Maya’s PySide. The instructor is there to answer questions and share with you his experience as well as give feedback on your work.

CGCircuit – Character Rigging Production Techniques

CGCircuit – Character Rigging Production Techniques
English | Size: 1.8GB
Category: Tutorial

This course takes students through a journey in the complex and fascinating world of Rigging. The techniques explained here can be applied to film, animation and games rigs. This is a course for people who would like to gain professional knowledge of Rigging and to get ready to enter a production environment.

CGCircuit – Applied Houdini – Particles VI

CGCircuit – Applied Houdini – Particles VI
English | Size: 5.8GB
Category: Tutorial

Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we’ll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet!