CG Circuit – Introduction to VEX – Volume 1

CG Circuit – Introduction to VEX – Volume 1
English | Size: 2.9GB
Category: Tutorial

In this tutorial, the viewer will learn the basics of the VEX expression language for Houdini and many of its practical applications in VFX.
General principles of programming like variables, functions, branching and looping will be explained which will be of great use not only for VEX scripting but for any other programming or scripting language that you wish to learn in the future.

CG Circuit – Total Destruction Vol.2 RBD Simulations

CG Circuit – Total Destruction Vol.2 RBD Simulations
English | Size: 5.1GB
Category: Tutorial

In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings.

CG Circuit – Total Destruction Vol.3 Particles

CG Circuit – Total Destruction Vol.3 Particles
English | Size: 1.2GB
Category: Tutorial

In this online course, you will learn everything needed to create Particle simulations, to enhance your destruction FX, we will go way beyond creating particle trails and learn to control emission, forces and attributes to a high degree.

CG Circuit – Applied Houdini – Particles V

CG Circuit – Applied Houdini – Particles V
English | Size: 6.3GB
Category: Tutorial

Particles V – Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole. Along the way we’ll control various properties and constraints to control our grain simulation, as well as cover novel geometry and rendering based tricks to make our snow look as good as possible. Start playing with snow with grains today!

CG Circuit – Houdini Pyro

CG Circuit – Houdini Pyro
English | Size: 3.9GB
Category: Tutorial

I want to introduce you to a new series of lessons where I will show the functionality of the most commonly used tools in Pyro. We explore the whole way, from creating a source to visualizing created material. We also touch on the new features of the Sparse system at some example with creating fire flames, or large-scale simulations with smoke.