Artstation – Creating a AAA Game Asset

Artstation – Creating a AAA Game Asset
English | Size: 2.8GB
Category: Tutorial


Part 1 of 7. In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time. In this first part he covers reference gathering and how he will approach creating the asset in the series, before he demonstrates the creation of the high poly model using 3DsMax.