
Silverback Gorilla Vfx Grace
English | Tutorial | Size: 994.4MB
This is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. It comes with a complex hair system created in Blender3.4 and realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, lens, pupils, upper teeth, lower teeth, and oral cavity.
Polygons
Body: vertices 36,759; polygons 36,634
Lens: vertices 964; polygons 1,024
Pupils: vertices 964; polygons 1,024
Upper teeth: vertices 8,720; polygons 8,688
Lower teeth: vertices 8,016; polygons 7,984
Oral cavity: vertices 24,129; polygons 23,920
Total: vertices 79,552; polygons 79,274
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0N2N0R_SilverbackGorilla_Tooth_U_Normal.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Tooth_U_BaseColor.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Tooth_D_Normal.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Tooth_D_BaseColor.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Eye_Normal.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Eye_BaseColor.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Specular.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Normal.1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Mask.1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_Mask.1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_BaseColor.1002.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Body_BaseColor.1001.png, 4096 *4096
JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1002.png, 2048 *2048
JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1001.png, 2048 *2048
JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1002.png, 2048 *2048
JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1001.png, 2048 *2048
Rigging
With fine controllers, it’s easier to create postures and animations, the features are as follows:
CTR_root controls the entire model.
CTR_gravity controls the center of gravity. It comes with two customized attributes:
head_follow controls whether the head follows;
neck_follow controls whether the neck follows.
CTR_spine_a controls the rear spine.
CTR_spine_b controls the middle spine.
CTR_spine_c and CTR_spine_c.001 control the front spine.
CTR_FK_neck_a, CTR_IK_neck_a, CTR_IK_neck_b and CTR_IK_neck_c control the neck.
CTR_head controls the head.
CTR_IK_root_foot_F.L and CTR_IK_root_foot_F.R are IK controllers of the forelegs.
CTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:
FK_follow controls whether the forelegs rotates following the body in FK mode;
IK_FK switches between IK/FK of the forelegs;
IK_parent controls whether the forelegs moves following the movement of the center of gravity;
IK_stretch controls whether the legs can be stretched.
CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers of the hind legs.
CTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes
IK_FK switches between IK/FK of the forelegs;
IK_stretch controls whether the legs can be stretched.
CTR_IK_Roll_foot_F.L, CTR_IK_Roll_foot_F.R, CTR_IK_Roll_foot_B.L and CTR_IK_Roll_foot_B.R control the rotation of the feet around this controller by changing its location.
CTR_jaw_a controls the jaw.
CTR_lip_U controls the upper lip.
CTR_lip_D controls the lower lip.
CTR_root_eyeball, CTR_eyeball.L and CTR_eyeball.R control the eyes.
There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.
And more …
Animation
Unlooped watching animation at 30 fps, frame range 0-279
Loopable running animation at 30 fps, frame range 0-13
Unlooped running animation at 30 fps, frame range 0-153
Loopable walking animation at 30 fps, frame range 0-125
Unlooped BeatChest animation at 30 fps, frame range 0-240
Tag
gorilla, silverback gorilla, look, run, walk, fur, animal, realistic, movie, Blender, Cycles
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.
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