Artstation – Painting portrait – Line to Color by Naranbaatar Ganbold

Artstation – Painting portrait – Line to Color by Naranbaatar Ganbold
English | Size: 251.8MB
Category: Tutorial

This is final part of my portrait painting series tutorials.
In this tutorial I will share similar process of my personal and client work.
Videos are combination of real time and speed up with notes and text commentary.

Udemy – Mastering AngularJS UI Development

Udemy – Mastering AngularJS UI Development BOOKWARE-SOFTiMAGE
English | Size: 620.37 MB
Category: Tutorial

Master the art of creating amazing, reliable, and dynamic user interfaces for your AngularJS applications

Udemy – What is Data Science

Udemy – What is Data Science-BiFiSO
English | Size: 543.41 MB
Category: Tutorial

Complete Data Science Training: Mathematics, Statistics, Python, Advanced Statistics in Python, Machine & Deep Learning

ITPro TV – CCNA Security (Exam 210-260)

ITPro TV – CCNA Security (Exam 210-260)
English | Size: 8.5 GB
Category: Cisco

The CCNA Security show will build knowledge of network infrastructure security, increase understanding core security concepts, show how to configure and manage secure access, VPN encryption, firewalls, intrusion prevention, web and email content security, and endpoint security using different security technologies. Also demonstrates how install, troubleshoot, and monitor these technologies to achieve business defined security goals.

CG Circuit – Applied Houdini – Volumes III

CG Circuit – Applied Houdini – Volumes III
English | Size: 729.8MB
Category: Tutorial

Course Description
Here it is, Applied Houdini Volumes III v2 – Rendering and Sparse Simulation! In this lesson, we’re going to talk about how to make a detailed, colorful, and fast smoke simulation by taking advantage of the Sparse Pyro solver. We’ll start by sourcing our smoke with a particle simulation, and see just how the Sparse solver works to help us achieve high resolution results faster. We’ll go over the most common types of lights and how they work with volumes, which we can then control further with material settings. We’ll also cover a lot of universal volume rendering concepts, and how we can apply them to Mantra to both iterate faster interactively, while also making effecient high quality renders. Finally, these images will be manipulated post-render with Houdini’s own compositing tools, to make our final images. Run better sims and understand more deeply how volumes are shaded and rendered today with Applied Houdini!