Apress – Serverless Security – 2020

Apress – Serverless Security – 2020
English | Size: 14.23 MB
Category: Tutorial


Apply the basics of security in serverless computing to new or existing projects. This hands-on guide provides practical examples and fundamentals. You will apply these fundamentals in all aspects of serverless computing: improving the code, securing the application, and protecting the infrastructure. You will come away having security knowledge that enables you to secure a project you are supporting and have technical conversations with cybersecurity personnel.

Cisco – Network programmability basics DevNet

Cisco – Network programmability basics DevNet
English | Size: 4.51 GB
Category: Networking


Network programmability basics DevNet
Jumpstart your journey into network programmability with this expert-led video course. We have 6 modules, each with lessons including API and code samples you can use on your computer to follow along with the videos.

BBC – Clydesdale Saving the Greatest Horse (2020)

BBC – Clydesdale: Saving the Greatest Horse (2020)
English | Size:
Category: Documentary


In this course we will learn the procedure of basic rendering automotive and get a photorealistic image with easy and simple steps , we will setup the light, edit the materials and shooting with camera , then we will render using vray for sketchup 4.2 and make a post-production using Adobe photoshop

Flipped Normals – Introduction to Sculpting

Flipped Normals – Introduction to Sculpting
English | Size: 9.1GB
Category: Tutorial


Introduction to Sculpting
If you’ve ever wanted to learn how to sculpt, Introduction to Sculpting will give you the tools you need to become a great artist. With over 14 hours of high-quality training, you will be introduced to concepts that will transform your art. Learn what appeal is, understand gesture, block out your sculpts, sculpt stylized characters, and much more!

Artstation – Mechanical Skull – Michael Pavlovich

Artstation – Mechanical Skull – Michael Pavlovich
English | Size:
Category: Tutorial


We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps.