Packt – Hands On Cross Platform Development with Xamarin Forms-RiDWARE
English | Size: 551.06 MB
Category: Tutorial
Key Features
Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease
Design a full-blown application in very little time with just about the entire code being shared
Learn how to access platform-specific features and still have the same core code with this handy guide
What You Will Learn
Create a responsive UI, modified to suit the target platform
Understand the basics of designing an application, and the considerations needed for target platforms
Construct a complete app using a single codebase
Develop attractive user interfaces
Bind information to the code behind to generate a reactive application
Design an effective portable class library (PCL)
Include a Windows Mobile application within your standard Xamarin.Forms application
Extend your applications using the Xamarin.Forms Labs library
About
Xamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.
This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.
You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database’s reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common strategies that allow you to create applications that “just work” without having to reinvent the wheel each time.
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