Livelessons – Introduction to User Experience Design by Nick DeNardis

Livelessons – Introduction to User Experience Design by Nick DeNardis
English | Tutorial | Size: 633.2MB

Video description
8+ Hours of Video Instruction
This LiveLessons video course introduces the principles of user experience design to new or seasoned developers. It covers the terms, roles, responsibilities, and how to build products with users in mind.


Happy users are a company’s biggest advocates. Every interaction a user has with a website or an app contributes to the user experience. Introduction to User Experience Design LiveLessons uncovers the opportunities and processes to creating exceptional user experiences to delight your users.

This course is for anyone involved with the creation of websites or apps that are used by end users. It focuses on the web page, app experience, showing various website examples that are either viewed in a browser or as screenshots, illustrating effective design and considering multiple ways to interact with a site based on different motivations.

About the Instructor

Nick DeNardis oversees the digital communications at Wayne State University, where he is responsible for the overall user experience strategy across the public-facing digital properties. With 20 years of experience working on the web, Nick has led creative teams to produce seamless digital experiences, is a speaker and organizer of national conferences for web and marketing professionals, and a local meetup organizer. Nick has a BS in Computer Science and a Masters in Library and Information Sciences (MLIS) with a focus on information management. Nick has taught web development at the University of Washington, is an IAAP certified professional in web accessibility, and is an executive producer for TEDxDetroit.

Skill Level
Beginner to Intermediate
What You Will Learn
Understand what makes a website/app usable
Learn common patterns that users look for
Measure the success of a site/app
Perform A/B tests to increase the usability of a site/app
Sell design or implementation changes to team members based on data
Who Should Take This Course
Primary: Web developers, UI designers, UX designers
Secondary: Web product managers
Course Requirements
Basic comfort level creating web sites or apps, or have a high level understanding of the process.


Introduction to User Experience Design: Introduction
Lesson 1: Understand Core Concepts of User Experience
Learning objectives
1.1 Dive into terms
1.2 Understand the technology, business, and design of UX
1.3 Explore roles and responsibilities
1.4 Get into the UX mindset
Lesson 2: Review Principles of Interaction Design
Learning objectives
2.1 Learn Jakob Nielsen’s 10 principles for interaction design
2.2 Visibility of system status
2.3 Match between system and the real world
2.4 User control and freedom
2.5 Consistency and standards
2.6 Error prevention
2.7 Recognition rather than recall
2.8 Flexibility and efficiency of use
2.9 Aesthetic and minimalist design
2.10 Help users recognize, diagnose, and recover from errors
2.11 Help and documentation
Lesson 3: Walk Through the UX Process
Learning objectives
3.1 Build user-centered thinking
3.2 Learn the different UX disciplines
3.3 Lower the cognitive friction
3.4 Explore a case study: internal customer-service tool–Part 1
3.5 Explore a case study: internal customer-service tool–Part 2
Lesson 4: Discover UX Myths and Pitfalls
Learning objectives
4.1 Understand UX != UI
4.2 Explore the myth: Only UX professionals can improve the user experience
4.3 Explore the pitfall: User feature requests translate to good UX
4.4 Discover lazy or messy user interfaces
Lesson 5: Create UX Artifacts
Learning objectives
5.1 Create user flow
5.2 Craft sketches
5.3 Build wireframes
5.4 Add design
5.5 Finish with implementation
5.6 Explore a case study: coffee-shop website where users can subscribe to coffee of the day
Lesson 6: Change the User Experience
Learning objectives
6.1 Learn the three pillars: Happy, Satisfied, and Productive
6.2 Discover you are not the user
6.3 Giving users a path forward
Lesson 7: Explore Case Studies
Learning objectives
7.1 Explore a case study: URL shortener application VR Tour website and app
7.2 Explore a case study: landing page
7.3 Explore a case study: mobile navigation College of Education redesign
Lesson 8: Discover Visual Design Patterns
Learning objectives
8.1 See UI shapes, recognition versus recall
8.2 Add whitespace, grouping, and alignment
8.3 Experience animation, changes, and user feedback
8.4 Add colors and contrast
8.5 Build progressive disclosure
Lesson 9: Conduct A/B and Multivariant Tests
Learning objectives
9.1 Explore the process
9.2 Build a test
9.3 Analyze the results
9.4 Iterate
9.5 Learn why not everything can be tested
9.6 Explore limitations of iterative design
Lesson 10: Make the Business Case for Changes
Learning objectives
10.1 Understand the business
10.2 Use user research at multiple points in the process
10.3 Sell design systems
10.4 Explore options for in-person research
10.5 Explore options for online research
10.6 Present tests and results
Lesson 11: Avoid Dark Patterns
Learning objectives
11.1 Learn dark patterns
11.2 Craft user-focused defaults
11.3 Build in security and privacy
11.4 Understand business goals versus user goals
Lesson 12: Get a Fresh Perspective
Learning objectives
12.1 Evaluate design from the outside in
12.2 Explore alternative input and output devices
12.3 Test on physical devices
Lesson 13: Apply the Principles
Learning objectives
13.1 Start with UX principles
13.2 Discover UX in action
13.3 Test and refine UX
Introduction to User Experience Design: Summary

Buy Long-term Premium Accounts To Support Me & Max Speed



If any links die or problem unrar, send request to

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.