Intermediate Unity 6 : Connect Complex Game Mechanics | Udemy


Intermediate Unity 6 : Connect Complex Game Mechanics | Udemy
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Genre: eLearning

Level up your Unity skills by connecting concepts like AI, Design Patterns, Grid-Based Movement and many more

What you’ll learn
Connect concepts and systems in Unity into a full game
Learn to integrate a complex state machine into a Unity game
Try different architectural approaches on how to make your scripts communicate
Learn to create dozens of complex Levels in minutes
Learn about the benefits of a custom Grid-System
Create several independent systems which you can reuse in other games

Welcome to our Intermediate Unity 6 course.

This course tries to solve the problem of  “What to learn next, if you have learned the basics of Unity”.

Probably you already know how to solve several problem in Unity individually. The next ideal step is to connect these several concepts into a full End-To-End Project. After taking this course you will have a template for creating serious medium sized games.

You will create several independent systems which you can reuse for your own games.

We will create a game loosely  based on the famous Maze-Runner Pacman. The reason we chose this game is because it contains a wide combination of concepts and can be fully implemented without using any third party tools.

The following concepts will be covered and connected into a final game:

AI:

  • Navigation
  • Path Debugging
  • Behavior Control
  • State Machine Concepts
  • Configurable State Machines with minimal setup

Clean Architecture:

  • Singleton – should you use it?
  • Interfaces
  • Delegates
  • Create your own API-Script
  • Extend Monobehaviours
  • Static Classes
  • Event-based Communication

Player Movement:

  • Input System (New)
  • Raycast-based Movement
  • Grid-based Movement
  • Smooth Movement without Corner-Cutting

Custom Grid:

  • Grid Visualization
  • Automated Level Detection
  • Cell-Types for Navigation, Movement and Object Placement
  • Position-Independence of the Grid
  • API like access to Grid Calculations

Automated Level-Creation:

  • Ruletiles
  • Tile Palettes
  • Scripted Tiles
  • Create dozens of Levels in minutes
  • Tilemap System

and many more topics like:

  • Level Resetting
  • Animations
  • Teleportation
  • Spawning
  • Collision Detection
  • Editor Scripts
  • Preparing Image Assets

See you in the course.

Who this course is for:

  • Unity Developers with some initial experience who want to make the next step
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