Gumroad – Procedural Japanese Castle in Unreal Engine 4
English | Size: 2.9GB
Category: Tutorial
From kevin8564
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
WHAT’S INSIDE?
27 Video Chapters (12 hours of tutorial)
Houdini 18 Project File