FastTrackTutorials – Creating 3D Assets for Game Production Studios
English | Tutorial | Size: 10.8GB
This tutorial course is all about how the actual production process works when working for game and production studios.
Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.
This course will cover a large number of topics, but the biggest topics are as followed:
Showcasing what request briefs are and how to use them.
Showcasing Jira. Which is a common site used to track content during production.
Showcasing how to use sites like Confluence, Miro and Notion
Discussing Quality vs Speed
Gathering references and creating a blockout asset
Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing
Showcasing how feedback is usually given in studios
Setting up assets in Unreal Engine 5
The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio.
Not just how to create assets but also what kind of internal tools and workflows to expect.
RAPIDGATOR:
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TURBOBIT:
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