European Mouflon Male Animated | Blender Model | Vfx Grace

European Mouflon Male Animated | Blender Model | Vfx Grace
English | Tutorial | Size: 1.4GB


This is a high-quality male ovis ammon model with multiple 4K UDIM maps, fur, rigging, animations and a realistic muscle structure, and the complex hair system improves the realism of the hair. This model is made with Blender3.4 and Cycles renderer at real-world scale.

Description

It consists of the body, eyes, horns and tongue.

Polygons

Body: vertices 36,904; polygons 36,838
Eyes: vertices 1,782; polygons 1,862
Tongue: vertices 1,380; polygons 1,378
Horns: vertices 14,708; polygons 14,704
Total: vertices 54,774; polygons 54,782

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0N2N0J_OvisAmmon_Male_Body_BaseColor.1001.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_BaseColor.1002.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Normal.1001.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Normal.1002.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Skin.1001.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Skin.1002.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Specular.1001.jpg, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Body_Specular.1002.jpg, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Horn_AO.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Horn_Height.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Horn_Normal.png, 4096 *4096
JF0N2N0J_OvisAmmon_Male_Other_BaseColor.png, 4096 *4096

Rigging

With fine controllers, it’s easier to create postures and animations, the features are as follows:
root controls the entire model.
CTR_back controls the center of gravity.
CTR_gravity controls the rear spine.
CTR_spine_c_pivot controls the middle spine.
CTR_spine_d controls the front spine, it comes with multiple customized attributes:
head_follow controls whether the head follows;
neck_IK_FK swiches between IK/FK of the neck;
neck_follow controls whether the neck follows;.
CTR_tail_a, CTR_tail_b, CTR_tail_c, CTR_tail_d, CTR_tail_e, CTR_tail_f and CTR_tail_g are FK controllers of the tail.
CTR_neck_a, CTR_neck_b, CTR_neck_c andCTR_neck_d are FK controllers of the neck.
CTR_head controls the head.
CTR_ankle_F_ik.L and CTR_ankle_F_ik.R are IK controllers of the forelegs.
thigh_F_parent.L and thigh_F_parent.R come with multiple customized attributes:
FK_limb_follow controls whether the legs rotate following the body in FK mode;
IK_FK switches between IK/FK of the forelegs;
IK_Stretch controls whether the legs can be stretched;
IK_follow controls whether the IK controllers of the legs move following the root controller;
IK_repair_jiggle fixes the shaking of legs when the feet are not moving much on Z axis;
pole_follow controls whether the pole vector moves following the leg controllers;
pole_vector controls whether the pole vector controls the legs;
root/parent controls whether the IK controllers of the legs move following CTR_back.
CTR_shin_B_ik.L and CTR_shin_B_ik.R are IK controllers of the hind legs.
hip_b_parent.L and hip_b_parent.R come with multiple customized attributes:
FK_limb_follow controls whether the legs rotate following the body in FK mode;
IK_Chain_Length switches the chain length of the hind legs in IK mode;
IK_FK switches between IK/FK of the forelegs;
IK_Stretch controls whether the legs can be stretched;
IK_follow controls whether the IK controllers of the legs move following the root controller;
pole_follow controls whether the pole vector moves following the leg controllers;
pole_vector controls whether the pole vector controls the legs;
root/parent controls whether the IK controllers of the legs move following CTR_back.
CTR_mouth controls the jaw.
CTR_roll_lip_D controls the lower lip.
CTR_mouth_U controls the upper lip.
CTR_eye.L and CTR_eye.R control the eyes.
CTR_blink.L and CTR_blink.R control the winkling.
CTR_belly controls the abdomen and the breath animation.
There are more detailed facial controllers for creating more facial expressions, as well as more assistant body controllers.
And more …

Animation

Loopable walking animation at 30 fps, frame range 0-144
Loopable running animation at 30 fps, frame range 0-70
Unlooped watching animation at 30 fps, frame range 0-240
Unlooped eating animation at 30 fps, frame range 0-240

Tag

ovis ammon, male, mufro, murvoni, sheep, animal, Blender, Cycles, movie

Features

The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.

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DOWNLOAD:

RAPIDGATOR:
rapidgator.net/file/c87d5a850ebe519d370f409826144ade/European_Mouflon_Male.part1.rar.html
rapidgator.net/file/b7717f2837fa4c4bf6f2fcae8f5693b5/European_Mouflon_Male.part2.rar.html

TURBOBIT:
trbt.cc/qrct7ow66zlv/European_Mouflon_Male.part1.rar.html
trbt.cc/iaegz9bcnut4/European_Mouflon_Male.part2.rar.html

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