DoubleJump Academy – Cinematics in Unreal Engine

DoubleJump Academy – Cinematics in Unreal Engine
English | Tutorial | Size: 14 GB


A hands-on workshop designed to take your story from concept to final render. Taught by acclaimed artist Calvin Romeyn, this course distills the skills he developed over two years while creating his short film Firmware.

Whether you’re a filmmaker, animator, or game creator, this workshop will teach you how to plan and execute cinematic shots using the full power of Unreal Engine. Romeyn, a former lead compositor at ILM and co-founder of Niche VFX, brings a wealth of industry knowledge and cinematic storytelling expertise to every lesson.

Get inspired. Learn the pipeline. Create your own short film in Unreal.

Our teaching approach is hands-on & project-based.
We cover the theory and put it into practice so you can learn how to think like an artist.
JUMP INTO UNREAL ENGINE and create your own Cinematic:

PLANNING THE CINEMATIC – Develop the essential skill of funnelling your ideas into a singular, cohesive vision that captivates your audience. Create a shot shot list, determine camera placement, and block in your characters, and take your film from concept, to final cinematic.
COMPLETE META HUMANS WORKFLOW – Create custom Metahuman Blueprints for your characters utilizing facial scans, custom textures and wardrobe, and learn the secrets on how to light and animate them so they look great! Use UE’s Control Rig to tweak face and body animation to craft the perfect performance.
SHOT DESIGN – Explore shot composition, lighting techniques, and shot specific set decoration to enhance visual storytelling.
INGESTING, ORGANIZING, AND PREPPING ANIMATION AND MOCAP – Learn the process of ingesting and organizing your generic or recorded mocap data, retargeting to skeletons, and syncing audio, face, and body data.
RENDERING AND COMPOSITING – Polish the UE renders in Nuke utilizing optical lens effects, as well as enhancing your renders by integrating 2D VFX elements.

WEEK 1 – Project Concept and R&D

Picking references, collecting and organizing assets, project schema, workflows

WEEK 2 – Custom Meta Humans Blueprint

Costumes, face scan and texture improvements

WEEK 3 – Environment Blocking

Virtual location scouting in a basic environment
Creating temp sets for visualising each location on the mocap stage

WEEK 4 – Planning a Mocap Shoot

Shot list, camera placement, actor blocking, etc

WEEK 5 – Prepping Mocap Data

Ingesting and organizing Mocap and Pcap data for editing
Retargeting to skeletons
Syncing audio, face, and body data
Using Metahuman Animator to solve facial performance

WEEK 6 – Editing and Blocking

Choosing animation takes, setting up shots, temp cameras
Assembly edit using UE

Introducing our new course, “Cinematics In Unreal Engine”, instructed by the accomplished artist, Calvin Romeyn. During this course, you will gain the skills Romeyn honed over a two-year period while creating his short film: “Firmware”. By the end of the course, you’ll be equipped to make your own short films in Unreal Engine.
Calvin Romeyn is a passionate storyteller who thrives on the challenges of complex technical tools in crafting his narratives. He specializes in creating films that feature cutting-edge VFX. Romeyn began his career at Image Engine in 2013 and later moved to ILM, where he spent five years as a lead compositor.
Today, he co-runs a studio called Niche VFX alongside a few partners.

Step into the world of real-time filmmaking with Cinematics in Unreal Engine
by Calvin Romeyn
7h 46m MP4

SKILL LEVEL: Intermediate

Buy Long-term Premium Accounts To Support Me & Max Speed

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