English | Size: 2.95 GB
Genre: eLearning
Learn
Use the Unity Mecanim system to create and trigger animation states on a character
Design a GUI with a main menu, pop-up windows, and programmable buttons and sliders
Program an infinite scrolling 3D platform world
Implement background music and sound effects
Create and spawn particle systems for magic spells, explosions, and special effects
Program a lives count and scoring system that saves the state
Build an entire casual game from scratch
About
Who doesn’t love a good endless runner game? It’s the genre that reigns from the early platform games of Donkey Kong and Mario Brothers. From Canabalt to Temple Run to Subway Surfer, this casual game has been the pastime of many a gamer with a mobile device and a few moments to while away. Of course, the scenery can look repetitive, but there’s quite a bit of work that goes into creating such a game. The interface has to be constructed with pieces of the environment that can always fit together and be procedurally placed.
You’ll start by setting up a character and applying animations in the Unity Mecanim system before writing code to control them. The course gradually takes you through the development of an infinite scrolling 3D world, including the use of the pooling and singleton design patterns. You’ll add obstacles such as fire and walls, which the character is programmed to jump over and destroy. You’ll then put together a graphical user interface (GUI) in Unity’s Canvas system, and learn about alignment, fonts, and screen resolutions. The course will also guide you in programming button presses and sliders and creating pop-up windows. As you advance, you’ll explore particle systems for adding special effects for magic spells and explosions. Finally, you’ll learn how to add background music and sound effects and understand how to control them from the GUI.
All the codes and supporting files for this course will be available at-
https://github.com/PacktPublishing/Create-a-3D-Endless-Runner-from-Scratch-in-Unity
Features
Learn how to program a procedurally generated infinite world
Create an animated third-person character and controller
Populate an environment with dynamically created obstacles
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