CGCircuit – Real-Time Character Optimization From Film to Games

CGCircuit – Real-Time Character Optimization From Film to Games
English | Tutorial | Size: 17.23 GB


In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that’s ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.

Students will gain a solid understanding of the key elements required to create a game-ready mesh, including how to reduce polygons while maintaining UVs, and how to create optimized textures that work in real-time. By the end of the course, they will have developed a robust skill set that can be applied to their own projects and further studies in game development or VFX.

This course is designed mainly for:

Beginners who have completed previous courses of the series and have acquired some experience using the software.
Intermediate and advanced artists who have prior knowledge of the software being used.
Advanced VFX artists who want to transition to games.

The course is divided into seven chapters, each covering essential topics such as the differences between VFX and games, retopology, UVs, optimized textures and baking, and lookdev and lighting in Marmoset Toolbag.

Key Takeaways:

Understanding the differences between VFX and game development.
Creating game-ready assets, including characters and assets.
Retopologizing for game optimization.
Creating UVs for all character assets to work in real-time.
Transferring textures from VFX mesh to game-ready mesh.
Baking mesh maps for real-time
Using Marmoset Toolbag to create amazing portfolio presentations.

I am a designer, 3D Character and Asset artist from Argentina working as a Senior Character and Creature Artist in Dneg Vancouver. I love to work on realistic characters and I try to push my limits in each piece.
I had the chance to work in Marvel projects like She-Hulk and Black Panther Wakanda Forever and Stranger Things 4.
Two of my main personal projects were the “Bedouin Elf ” and ”Alejandro – Gaucho Argentino”. With the Bedouin Elf, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure. Thanks to this project I was invited to collaborate with Adobe Substance 3D Painter to create ”Alejandro” for the Substance 3D Magazine.

I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Purchase Price: $69.00

Released on: 08/06/2023

Updated on: 08/20/2023

Category: Essentials, General Pipeline, Modeling, Rendering, Sculpting, Texturing, Essentials, Game Design

Total Duration: 4h 42m 54s

Level: From Beginner to Advanced

Language: English

Buy Long-term Premium Accounts To Support Me & Max Speed


RAPIDGATOR
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