Make a Battle City Clone, using Python, Pygame and OOP! | Udemy


Make a Battle City Clone, using Python, Pygame and OOP! | Udemy
English | Size: 9.69 GB
Genre: eLearning

Object Oriented Programming, Game, Development, Python, Pygame,

What you’ll learn
Expand your understanding and use of variables, lists, dictionaries, for loops and while loops.
Expand your understanding and use of object oriented programming
Conceptualize programming challenges and discover solutions and methods for implementing these solutions to those challenges
Progress your python learning beyond learning the basics to a more advanced beginner project, gain confidence in tackling bigger projects.
Work on importing various modules into your program, as well as importing data between various python files
Sharing and updating data between the various objects within your program, updating the different objects when required, also updating the game stage
Implementing various solutions to typical game development challenges, such as collision detection, animations, power-ups etc.
Creating a Start Screen, a Menu Screen, a Game Screen, A Level Editor screen, allowing for user level development.

I have done so many of the regular projects out there, such as a tic tac toe, chess, hangman, asteroids, connect 4 etc, but all of these projects felt small and I found there to not be much variety when it comes to game tutorials.

Most tutorials all cover the same games, with only variations in how they are coded. I also found that most tutorials, do not go through every element of a game, such as the start screen, all of the power ups, the score screens, etc.

They usually only take you as far as the basic building blocks, and then leave you to create the rest, should you wish to continue.
Most of these tutorials, have left me with a directory filled with what would be deemed as unfinished games.
Hence I thought it would be great to put together a course on creating a game, with all of the game elements created and implemented in a step by step process, that leaves you at the end of the course, with a fully functional, and complete game.

My hope is that you are able to understand how each element of this game is created and implemented, so that you gain further insight when deciding to tackle a challenge of your own.

I also find the old games from the 80’s and 90’s as fantastic coding challenges, in particular when it comes to trying to understand how something may have been implemented.

Who this course is for:
Python Programmers who have an understanding of python basics, but are looking to tackle projects bigger than tictactoe and hangman.

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