Udemy – Hard-Surface Essentials Vol 3: Radio & Complex Assemblies

Udemy – Hard-Surface Essentials Vol 3: Radio & Complex Assemblies
English | Tutorial | Size: 16.65 GB


Master complex game assets! Learn multi-part modeling and custom decal workflows in Maya, Substance, and Photoshop.

Multi-Part Mastery: Hard-Surface Essentials Vol. 3 – Radio & Complex Assemblies

The third entry in the “Hard-Surface Essentials” series. In this volume, we step up the complexity by tackling a multi-part game asset. We will focus on managing separate components and mastering a hybrid workflow between Photoshop and Substance Painter to create professional-grade masks and decals.

Important Note: While this series follows a progressive path, it is NOT mandatory, but recommended to have completed Volumes 1 and 2. This course is a standalone experience; you can jump straight into the Radio if you are specifically interested in complex assemblies and custom decal workflows.

Softwares covered in the pipeline:

Maya: Multi-part modeling and game-ready optimization.

Substance Painter: Advanced masking and technical detailing.

Photoshop: Creating custom masks, stickers, and technical decals.

Marmoset Toolbag: Professional baking and final portfolio rendering.

Structured Learning Path (Beginner Friendly): The course is built so that anyone can follow along, regardless of whether you are a returning student or a newcomer:

ADDITIONAL: The Essentials Bootcamp (40 mins): If you are new to these tools or need a refresher, I’ve included this optional section. It covers the basic tools in Maya and Substance so you can start the project with confidence. Skip it if you already know the basics!

Section 1: Reference Analysis & Blockout. Breaking down a multi-part asset to ensure all components fit perfectly from the start.

Section 2: Modeling & High Poly. Mastering complex surface transitions and creating high-quality geometry for each part of the radio.

Section 3: Low Poly & UVs. Optimizing a multi-component mesh for games and organizing UV tiles for maximum texture density.

Section 4: Baking, Texturing & Rendering. The core of the volume. We’ll master the bake in Marmoset, use Photoshop to design custom masks/labels, and bring it all together in Substance Painter for a final render.

ADDITIONAL: Custom Export Settings. If you don’t know how to export your textures from Substance for a professional render, watch this. Skip it if you already have your own setup!

What you will achieve:

Complex Assembly Management: Learn to model and organize assets with multiple interlocking parts like a pro.

Custom Decal Workflow: Master the bridge between Photoshop and Substance to add unique labels, stickers, and technical details.

Advanced Surface Control: Tackle the challenge of blending different materials and shapes within a single game-ready asset.

Professional Game Pipeline: A complete, step-by-step walkthrough from reference to a portfolio-ready final render.

Prerequisites:

Software installed (Maya, Substance Painter, Photoshop, and Marmoset Toolbag).

No prior experience with previous volumes is required, but recommended. Basic 3D knowledge is helpful.

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