The Nightrunner Series by Lynn Flewelling – Complete Chronological Collection
English | eBook | Size: 4.89 GB
Luck in the Shadows
Main article: Luck in the Shadows
Seregil rescues Alec, a poor orphaned hunter mistakenly arrested for spying. After hiring Alec to guide him through the Northern Lands, Seregil notes Alec’s quick learning ability and fast hands, and offers him a job as his apprentice. Alec, though wary of Seregil at first due to his suspicion that Seregil is a thief or spy, accepts the offer. They fall into a mystery that involves the fast deterioration of Seregil’s mind and sanity, and Alec must find a way to save his new teacher and friend. Alec manages to deliver Seregil into the hands of Nysander, a wizard of Skala, but the mystery only deepens. At the same time, a traitorous plot against the Queen seems to be unfolding, and Seregil must solve it quickly before he is found guilty of treason himself.[1]
Stalking Darkness
Main article: Stalking Darkness
The seemingly harmless wooden disc that nearly caused Seregil’s death and loss of sanity in Luck in the Shadows is revealed to be part of a broken, evil helm belonging to the ‘Eater of Death’, a forsaken god named Seriamaius. A plan to retrieve all the pieces of the helm is attempted by a Plenimaran, Mardus, who wishes to use it to conquer Skala and Mycena and rule over the three lands. A prophecy long foretold takes place, and Seregil has to kill his mentor, Nysander, in order to destroy the helm. In the last paragraphs of the book, Seregil, and Alec admit romantic feelings for one another.[2]
Traitor’s Moon
Main article: Traitor’s Moon
Seregil and Alec are sent to Aurënen, Seregil’s homeland, with Princess Klia, in a Skalan delegation to ask for open ports, warriors and supplies in the deepening war between Skala and Plenimar, but the attempted murder of the Princess means trouble. Seregil and Alec must unravel the mystery before all chance of a treaty is ruined. At the same time, Seregil must readjust himself to the country he was exiled from more than thirty years previously.[3]
Glimpses
Main article: Glimpses: A Collection of Nightrunner Short Stories
A collection of short stories, including the story of how Seregil, Nysander, and Micum all meet.[4]
Shadows Return
Main article: Shadows Return
Seregil and Alec are kidnapped by Zengati slave traders and bought by a Plenimaran alchemist. Using Alec’s unique blood as a half-Northerner, half-hâzadriëlfaie, the alchemist intends to create a creature called a rhekaro, who appears to be a young child and yet is decidedly inhuman. Seregil eventually escapes with Alec and Sebrahn, while coming to terms with his own past as he reunites with a former lover and enemy.[5]
The White Road
Main article: The White Road
Having escaped death and slavery in Plenimar, Seregil and Alec want nothing more than to go back to their nightrunning life in Rhíminee. Instead, they find themselves saddled with Sebrahn, a strange, alchemically created creature-the prophesied “child of no woman”. Its moon-white skin and frightening powers make it a danger to all whom Seregil and Alec come into contact with, leaving them no choice but to learn more about Sebrahn’s true nature. But what then? With the help of old friends and Seregil’s clan, the pair sets out to discover the truth about this living homunculus-a journey that can lead only to danger… or death. For Seregil’s old nemesis Ulan í Sathil of Virèsse and Alec’s own long-lost kin (Hâzadrielfaie) are after them, intent on possessing both Sebrahn and Alec. On the run and hunted, Alec and his friends must fight against time to accomplish their most personal mission ever. [6]
Casket of Souls
More than the dissolute noblemen they appear to be, Alec and Seregil are skillful spies, dedicated to serving queen and country. But when they stumble across evidence of a plot pitting Queen Phoria against Princess Klia, the two Nightrunners will find their loyalties torn as never before. Even at the best of times, the royal court at Rhíminee is a serpents’ nest of intrigue, but with the war against Plenimar dragging on interminably, treason simmers just below the surface. And that is not all that poses a threat: A mysterious plague is spreading through the crowded streets of the city, striking young and old alike. Now, as panic mounts and the body count rises, secrets emerge. And, as Seregil and Alec are about to learn, conspiracies and plagues have one thing in common: the cure can be as deadly as the disease. [7]
Shards of Time
The last novel in the series.[8] The governor of the sacred island of Kouros and his wife have been killed inside a locked and guarded room. The sole witnesses to the crime-guards who broke down the door, hearing the screams from within-have gone mad with terror, babbling about ghosts… and things worse than ghosts. Dispatched to Kouros by the queen, master spies Alec and Seregil find all the excitement and danger they could want-and more. For an ancient evil has been awakened there, a great power that will not rest until it has escaped its prison and taken revenge on all that lives. And our heroes must find a way to stop it and save those they hold most dear… or die trying. [9]
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