IAMAG – From VR Sculpting To Realistic Texturing with Adobe Substance 3D With Louise Mélin

IAMAG – From VR Sculpting To Realistic Texturing with Adobe Substance 3D With Louise Mélin
English | Tutorial | Size: 661.5MB


Discover the power of texturing with Substance 3D! Louise Melin will create a wooden statue starting from a simple – almost low poly – sculpt in Substance 3D Modeler VR and then turn it into something highly realistic. Throughout the process, she will focus on giving the look and feel of carved wood through textures rather than geometry, allowing for a powerful, non-destructive workflow.

Keeping in mind the phrase “Work smarter, not harder,” Louise will demonstrate how Substance 3D Designer and Substance 3D Painter can make exploration and iteration fast and easy

The session will also cover some of the latest features implemented in the Substance 3D apps over the last few months.

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